Upon giving Blue Prince a near-perfect score in my review, I am indeed elated to see it getting so much hype. It is seldom that an indie game—such a complex, mind-bending narrative puzzle as this—receives recognition from the majority.
However, the game’s multiple layers and challenging puzzles are definitely capturing the interest of many players. And the fact that there is a group of people who won’t like the game is completely normal!
At least in my humble opinion, quite a lot of gamers should probably stay away from it.
Not Every Game Needs to Be for Every Gamer
Let me reiterate: if you have even the slightest interest in Blue Prince, I highly recommend that you get the game and give it a try. It’s absolutely fantastic, well-designed, full of intriguing secrets, and a unique roguelike game that always challenges your thoughts.
Even after I have finished writing my review, I constantly return to it and continue to reveal hidden things that I didn’t know before. It’s one of those types of games where you still have the chance of finding something new after the end of the whole thing.
For example, I’m not very good at playing fast-paced shooters. I love the idea of Returnal, a game that somehow resembles Blue Prince due to its roguelike features; however, I’m unable to play it.
I switch roles with my friend; I become the one who spectates while she plays. On the contrary, that friend of mine would definitely prefer to face a boss directly rather than spend time solving a five-minute puzzle. I, for one, am a puzzle lover. The more difficult, the better.
If You Hate Puzzles, Blue Prince Will Break You

Blue Prince consumes a certain kind of player entirely. It’s no walk in the park, oh no. You will be breaking the flow, taking notes, solving codes, connecting dots from one room to another, and at the same time, completing the game all over again.
Yet it is this slight frustration that makes it so infectious. Let me tell you, it’s not the game that is poorly designed; it’s made that way on purpose. You’ll find yourself glued to your screen in deep silence, brainstorming the reasons for your failure. It’s not terrible game design; the game was made that way.
Blue Prince Is Not For You If You Don’t Want To Use Your Brain
Suppose you are observing Blue Prince climbing to the top of the lists, providing material for a placeholder to be compared, getting recognition on social networks, and it’s not your cup of tea yet.
Does Climbing in the chart, being the Game of the Year candidate, and being the favorite in social media reviews automatically make it your game, or can it still be not interesting for you?
Pictures that present dynamic visual scenes make way for instant recognition, while those that demand explanation in everyday life often elicit puzzled looks and little immediate understanding.
In the case that you are not that much into working on some complex riddles that are behind it, in a lot of reading about the games’ background, and making connections to a story which has been told fragmentally in the room, on the sheets, and in the emails, do not get into it no matter how easy it is to test with Game Pass and PlayStation Plus.
This game will expect a lot from you. Yes, the excitement and fulfillment will be absent unless you find what you’re doing enjoyable. As for me, Blue Prince is my crush, but you aren’t me, so what will be your reaction? This is not only permissible, but it is essentially the most common.